Drop a texture, get albedo, normal, roughness, metallic, AO and height maps in seconds — with a live 3D preview. No install, no signup to try.
Six PBR maps from one image, with a live preview and full controls.
De-lit base color — automatically divides out baked-in lighting and shadows.
Tangent-space normals derived from image gradients. Adjustable strength & blur.
From local detail — smooth surfaces stay smooth, rough textures look rough.
Mask built from darkness + desaturation. Tune base and contribution.
Cavity shading approximated from luminance valleys for extra depth.
Normalized luminance map for displacement and parallax effects.
Sphere, cube, plane or torus — see the material applied in real time.
Switch any map onto the 3D object alone to debug your texture.
Auto mirror-blend edges so your texture wraps cleanly.
All maps packaged with a README in one click. Drop straight into your engine.
Save your slider configurations and reuse them across projects.
Process whole texture packs in one go and get a folder of materials.
Drop in textures from Substance, Unity, Unreal, Blender, Godot — they all consume PBR PNGs.